I have carefully studied the official document of cesium for UE
But it’s still confusing
- click Place Georeference Origin,Does it mean that the origin of the current scene has been moved to the origin of UE?
2.Every time I make dynamic adjustments, DynamicPawn is very laborious. I remember we can use HeadingPitchRoll to adjust posture. Is there a similar function?
3.I saw a tutorial with a flight path, but I want to fly from one point to another by clicking on an event, which is very smooth. Is there any other way of thinking?