Ghost mountain and clear coat

hola. mis disculpas si no es aqui donde debo postear.
estoy utilizando movie render para unas imagenes, y tengo problemas con el cesium, si renderizo un video no pasa nada malo, pero cuando son imagenes pinta una capa cerca del suelo, y montañas fantasma.
he subido el antialiasing y la resolucion hasta donde la computadora lo permite.
el problema de las montañas parece solucionarse a mucha resolucion, pero la linea no desaparece, es como un tipo fog muy definido como a 2m del suelo.
Espero puedan ayudarme. gracias

Es la sección correcta. Para todo lo demás está el Traductor de Google :wink: :

hello. My apologies if this is not where I should post.

I am using movie render for some images, and I have problems with the cesium, if I render a video nothing bad happens, but when they are images it paints a layer near the ground, and ghost mountains.

I have raised the antialiasing and resolution as far as the computer allows.
The problem of the mountains seems to be solved at a high resolution, but the line does not disappear, it is like a very defined fog type about 2m from the ground.

I hope you can help me. thank you

Hi @manuel.ch.a, welcome to the community!

It’s a little hard to tell what’s going on in your screenshots. Can you give us step-by-step instructions for reproducing the problem you’re seeing so that we can take a look ourselves?

Hello, thanks for the response.

with the basics, without much configuration:
-I create a project.
-I import a revit model. I finished it (textures and vegetation).
-login in cesium, locate the project with coordinates.
-I create a sequence.
-start movie render queue.
-I use still draft by default. and at the end of the render a transparent layer appears, like an atmosphere generally 1 or 2 meters high.

  • If I customize the still draft with greater antialiasing, the layer is less noticeable. However, I use high quality and resolution values ​​but it is still visible.

The mountains also tend to overlap each other transparently, but they are arranged with greater resolution.

It only happens with static renders, with video sequences this layer does not appear.

sorry if the translation is not correct

Are you using Unreal’s SkyAtmosphere? Since you said it looks like an atmosphere, is it possible that it is the culprit producing some undesirable artifacts? Perhaps you could try importing your model into a level of the Cesium for Unreal Samples project and see if you have the same problem there?

I’m grasping at straws a bit here, because I haven’t seen an artifact like that, and I’m not sure what might cause it.