I’ve been playing around with Cesium in Unreal for a few weeks and have had multiple successful renders. Today I’ve been trying to render a new sequence of shots and every time I hit render, the floor goes white and untextured. The scene looks fine through the viewport, it’s only when I go to render the issue happens.
The only thing I’ve changed from previous attempts is upping the texture quality, upping LOD to Epic and lowering the screen space error. Even after reverting all those settings to stock, the issue still happens.
Rendering with the movie render queue. Deferred Renderer. Anti-aliasing set to none with 16 temporal sample counts. 16-bit .exr file. The colour
tone curve is turned off. Using William Faucher’s settings, always get great results.
Do I need more RAM or Vram? Does anyone know what’s going on? I’ve got 64 GB or system memory and an 11 GB graphics card.
And a side question, why does this same thing happen with Path Tracing? Is there any way to render out a scene using the Path Tracer without getting this same white ground?