I’m not sure where to start with providing helpful context here, but I’ve created a .glb file exported from Blender. This model file displays fine in the Babylon.js sandbox, but only one of the two objects within the file (a staff and a wizard) displays in CesiumJS.
Are there some likely explanations that I can look into which might be causing this? Does CesiumJS use an older method of displaying glb files for models than Babylon.js might be using which I can start looking into for determining the culprit?
If I uncheck the “skinning” feature in Blender than the whole model displays fine when exported into CesiumJS, but the skinning feature is necessary to fully capture the animation on the model as it is currently designed in Blender. I’ve been unable to fix this issue in just trying to fix different ways of animating within Blender itself, so am now trying to look into why the export displays fine in Babylon but not in Cesium. Any help or even broad ideas at this point would help.