I wonder if there is a way to make the shipped game has a text file, where player can use their own Google Maps API ID in it?
As I discovered that in a multiplayer, the use is calculated on a single API, which exhausts the data limit quickly…however, if we exposed the Google Maps ID to a txt file, that way maybe a dedicated server with funding support can get a higher data limit for it…or even each user can use their own individually…anyway…thanks for ur amazing work as usual.