Google 3D maps KeyID to be exposed to a txt file?

I wonder if there is a way to make the shipped game has a text file, where player can use their own Google Maps API ID in it?

As I discovered that in a multiplayer, the use is calculated on a single API, which exhausts the data limit quickly…however, if we exposed the Google Maps ID to a txt file, that way maybe a dedicated server with funding support can get a higher data limit for it…or even each user can use their own individually…anyway…thanks for ur amazing work as usual.

The Google API key is embedded in the Cesium3DTileset URL, and that can be set from Blueprints or C++, so it’s certainly possible to load that from wherever you like and set it at runtime.