Thanks for you help! And about offline data where can I find tutorial, I wanna know what offline data is Is supported
A tutorial about loading local data has just been added to the website:
Regarding the type of offline data: The short answer might be that it supports the same tileset types as it does for online data, with some more details being in the changelog at cesium-unreal/CHANGES.md at main · CesiumGS/cesium-unreal · GitHub , but maybe I misunderstood that question (for example, if the question referred to imagery data or so).
Please make it compatible with Maya! Maya and Unreal play well togather!
We have plans to put the local cesium world terrain data onboard an aircraft as part of our own avionics suite! sent an email to support with regards to particulars. Looking forward to this!
How can i add arcgis map or google map to the ureal? not only bingmap
The ability to download/package data would be amazing and essential for those of us producing video-content. So far I haven’t been able to record a smooth video out of UE4 using Cesium because the streaming tiles popping in are always visually distracting. If I could preload or download a set area of a map at the highest level of detail and then fly a camera through it without it having to stream in; that’d be ideal. Thank you for this great plugin!
We need to have some areas offline for our flight simulator - it would be disastrous to have a flight simulation session with test pilots and Flight Test Engineers and officials and then suddenly the simulation breaks because there’s internet connection or bandwidth trouble.
Please make 3DTiles from Ion available offline, of course this would be a PRO feature that we would be willing to pay for.
I have a flight simulation in advanced Beta testing now, and some of our end-users have low bandwidth connections. Each restart of the map requires time and data consuming reloading of terrain and imagery. While the ability to move freely over the entire planet is a nice-to-have, most of our customers will be happy to stay within a 50 mile square tile. I would like to be able to package terrain and imagery data for predefined locations, to allow our title to be run where high speed networked data is not available.
The Free Flight Experience
I realize I’m dodging your deeper issue here a bit, but for repeated restarts where the camera stays in a relatively confined area, the data should all be pulled from the local cache on disk rather than downloaded over the network. Have you not observed that to be the case?
I have not noticed this behavior. If I unplug from the network, nothing appears in my simulator except the custom items I have placed in the scene. Such repeated reloading of the same terrain geometry is exactly the scenario I would like to streamline. Is there an option somewhere I have missed?
If you disconnect the network entirely, Cesium for Unreal won’t be able to authorize against ion, so you’ll get nothing. This authorization is never cached, by design. But geometry and texture data that you’ve visited before should be. Currently, up to 4096 “items” are cached on disk, where an item is a single 3D Tiles, terrain, or raster overlay tile.
The reason I’m dodging your deeper issue, though, is that I don’t have an answer. It’s not a technical problem but a legal one. But maybe I can help you get to a partial solution from the technical side.
I appreciate your help exploring options for my customers. What are the issues with having a local server for providing cesium terrain and Bing image tiles? Is there a license option that would permit some portion of the terrain to be copied and stored locally?