I’m working on a project using Unreal Engine, integrated with Cesium ion and Google Maps Tile API, aiming to manipulate geospatial data in a 3D environment. Everything seems to function well on PC, but I’m encountering a peculiar issue on Mac, which revolves around tile deletion using a cartographic polygon.
When attempting to delete tiles within a specified polygon, instead of a clean cut, I’m observing half-deleted tiles and irregularities around the edges of the designated area. This issue is particularly evident on Mac, while the same operation appears to work flawlessly on PC.
I’m curious if anyone else has encountered a similar issue or has insights into what might be causing this platform-specific irregularity. Any suggestions or guidance on how to navigate this would be greatly appreciated!
Thank you in advance for your time and assistance!