Issue with Tile Deletion Using Cartographic Polygon on Mac

I’m working on a project using Unreal Engine, integrated with Cesium ion and Google Maps Tile API, aiming to manipulate geospatial data in a 3D environment. Everything seems to function well on PC, but I’m encountering a peculiar issue on Mac, which revolves around tile deletion using a cartographic polygon.

When attempting to delete tiles within a specified polygon, instead of a clean cut, I’m observing half-deleted tiles and irregularities around the edges of the designated area. This issue is particularly evident on Mac, while the same operation appears to work flawlessly on PC.

I’m curious if anyone else has encountered a similar issue or has insights into what might be causing this platform-specific irregularity. Any suggestions or guidance on how to navigate this would be greatly appreciated!

Thank you in advance for your time and assistance!

This sounds similar to this issue:

Unfortunately, we don’t know the cause. Presumably it’s something wrong with the clipping material, or a bug in Unreal’s rendering on macOS, or some combination of the two.

Yarg, defeated again. I keep trying various work arounds but have yet to find one that sticks. For anyone curious if you run Windows Parallels it does not solve the problem :frowning: