Local data issue in cesium for unreal engine 5.1

hellow everybody
I am trying to construct City of Seoul with cesium for unreal.
I made 3d tiles of Seoul City with local data and loaded them successfully in unreal engine 5.0.
When replacing the engine with 5.1 and loading the same data, there is a phenomenon that every tiles are tilted 90 degrees in the y-axis (?).
do you know anything about this?

Thatโ€™s very strange! Is it the same version of Cesium for Unreal in both cases?

hi Kevin_Ring

First, Thank you for your interest.

I made the following scene with cesium for unreal in unreal engine 5.0.

When I installed cesium fo runreal from the marketplace to apply the same data to unreal engine 5.1, the tiles were tilted as follows.


When I reinstalled unreal engine 5.0 and applied the same data, the tiles are also slanted.

I removed the data and recopying again. and I also changed the values as follows in the .Json file


But All efforts were to no avail. I canโ€™t figure out what happened. ใ… ใ… ใ… ใ… ใ… ใ… ใ… ใ… ใ… ใ… ใ… 

Hmm thatโ€™s very strange! Can you try installing older versions of the plugin and see if that fixes it? Older releases can be found here:

Hi Kevin_Rin

I Added asset$gltfUpAxis = โ€˜Zโ€™ to all .json files in subfolders.

It loaded normally as before.

Thank you for your kind concern.

Did you do anything with the json files of your local data set to get it to load into Unreal Engine?
I cannot get a local dataset produced with metashape to load into unreal engine.

The example dataset from the tutorial works fine.

@Kevin_Ring do you know if there is an issue with local files not working with the plug-in?



We are not aware of any issues with local data. Is this the tutorial you were following?

Iโ€™m not all familiar with Metashape, but the first thing to do is check the Output Log for any messages. If that doesnโ€™t help, you can send us a problematic dataset and we can take a look. Or you can try step through the loading code yourself and see where itโ€™s going wrong, since the Cesium for Unreal plugin is all open source.


Hi Kevin,

For some reason I now got it to work!
Have to check why the other set did not load.
The other set was processed with RealityCapture, the set that now loads comes from metashape.

I will check to see the difference in the json files, I think itโ€™s just some kind of path reference that is not working.


์„ธ์Š˜์œผ๋กœ ์–ธ๋ฆฌ์–ผ ์—”์ง„์—์„œ ๋„์‹œ๋ฅผ ํ‘œํ˜„ํ•˜๋Š”๊ฑธ ๋ณด๊ณ  ๊ด€์‹ฌ์ด ์ƒ๊ฒจ์„œ ๊ณต๋ถ€์ค‘์ธ ํ•™์ƒ์ž…๋‹ˆ๋‹ค.
์ €๋„ ์„œ์šธ์„ ํ•œ๋ฒˆ ํ•ด๋ณด๊ณ  ์‹ถ์–ด์„œ s-map ๊ฐ™์€ ๊ณณ๋“ค๋„ ์ฐพ์•„๋ณด๊ณ  ์žˆ๋Š”๋ฐ ์ž˜ ๋˜์ง€ ์•Š์•„์„œ
๋ฐฉ๋ฒ•์„ ์ฐพ๊ณ  ์žˆ๋‹ค๊ฐ€ ๋ Œ๋”๋ง์„ ํ•˜์…จ๋‹ค๋Š” ์–˜๊ธฐ๋ฅผ ๋ณด๊ณ  ์‹ค๋ก€๋ฅผ ๋ฌด๋ฆ…์“ฐ๊ณ  ์—ฐ๋ฝ๋“œ๋ฆฝ๋‹ˆ๋‹ค.
ํ˜น์‹œ ์–ด๋–ค ๋ฐฉ๋ฒ•์œผ๋กœ ๋ Œ๋”๋ง์„ ์„ฑ๊ณต์‹œ์ผฐ๋Š”์ง€ ์•Œ ์ˆ˜ ์žˆ์„๊นŒ์š”?
ํ˜น์‹œ ์—ฌ๋Ÿฌ ๊ณผ์ •๋“ค์ด ํ•„์š”ํ•˜๋‹ค๋ฉด ์–ด๋–ค ๊ณผ์ •์„ ๋ฐŸ์•„์•ผ ํ• ๊นŒ์š”?

I can confirm that also datasets from RealityCapture now work since the last RC update

Thatโ€™s good to hear, thanks!

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