Hello, first of all, thank you so much for the amazing work.
I have a question regarding importing or local hosting of map servers.
I am given some 3d map data that I am not able to share or upload to the internet. Is it possible for me to setup a server to stream the data to Unity or import it locally?
I already read this guide, but I am curious to know what exactly do I need to craft this tileset.json. Or am I going in the wrong direction?
That tileset.json is part of 3D Tiles, which is an open standard. However, creating a tileset from source data with a tool you develop yourself is a major undertaking!
If you can’t use Cesium ion because of an offline requirement, you might consider using licensing Cesium ion Self Hosted.
Hi, apologize for the late reply and thank you for the quick response. Uhm, the data I have with me is cityGML. I am not allowed to upload the data to Cesium ION, hence I will probably need self-hosted. How exactly does it work? Does it convert from cityGML into 3dtiles and host a server to stream the 3dtiles to Unity?
We are also working on streaming cityGML data into Cesium. So far we were able to load CityGML-Files into an open source 3DCityDB (3DCityDB Database – Homepage), which is an extended PostGIS-DB. From here there are many ways to create a streaming server, but haven’t tested them yet. You could try the following:
Yes. It’s basically a version of Cesium ion that you can run on your own Kubernetes cluster. The data processing / tiling capabilities are the same as Cesium ion, so the best way to see if that will meet your needs is to try Cesium ion. If you can’t do that, you may be able to contact sales and arrange a trial of self-hosted.