Hello, Cesium team.
Trying to make a successful Trace Hit on the PointClouds tileset. By default any trace passes through the object, but when I turn CreateNavCollision and CreatePhysicsPrimitive (although I know it shouldnt work for point clouds) on, the trace succeeds and everything works properly.
The problem starts in the packaged build - trace passes through the pointcloud tileset.
Unreal version: UE4.27 / UE5.1
Cesium for Unreal version: 1.24.0
What I tried:
- Tried it again on UE4.27 / UE5.1
- Turned off AutoDestroyWhenNoNavigation in Project Settings
- Set RuntimeGeneration to Dynamic
- Forced Rebuild of NavMesh
Any ideas?
Best regards,
Alexey