There is a problem with the globe aware pawn where it only orients the camera to the surface of the earth, and it doesn’t orient the pawn itself. You can do a simple test of this where you create a floating pawn, then parent a cone to it so that the cone is pointing up. Then fly around the world and you will see the cone rotate. This introduces many unintended affects, but this is especially problematic in VR where the camera and the motion controllers for the hands need to be decoupled.
this is the same setup but I’ve only moved very far to the left (mouse wheel up, hold down ‘a’)
If you conduct this test yourself, you will also see that there is an additional problem where the mouse movement only moves the camera’s yaw and not the whole pawn’s yaw. This means that out of the box, in VR you have to move the mouse to line up the camera’s yaw with the pawn’s.