Hi guys, thanks for the release! It is most awesome and I had a stupendous time “flying” from Denver to LA the other night
I’m running into a global issue and wanted to ask and see if future releases would address these issues or if I should roll my own code to address this.
So it looks like everything is keyed off of the Georeference origin - the tiles then get generated from this origin and therefore, gravity and sunsky work correctly. This is fine and dandy until I try to travel from, say, LA to London. If my georeference origin is LA, London is now literally on the edge of the planet and I can’t actually land on it - I fall off the side of the world, as it were.
I can think of a couple of solutions for this - one would be to consistently ping direction to the center of the planet and get a moving latlong that I can then lerp in order to keep the planet under me at all times. It would sort of be the rotational equivalent of ‘Keep World Origin Near Camera’, in a way… a ‘Keep Planet Under Me Always’ checkbox.
Would you guys think you would be implementing something like this in future builds?