I’d like to find out, we typically use the Unreal Georeferencing plugin. This is well supported, and we know it’s not likely to change. We’ve built several tools that allow us to place objects into the world easily.
Is there a way to synchronize the Cesium Plugin to this, and just use the coordinates from the built in plugin.
There’s not currently anything built-in to do that, but I suspect it could be done relatively easily in a level blueprint by calling SetGeoreferenceOriginLongitudeLatitudeHeight on the CesiumGeoreference.