Hello! Is there a way to texture OSM in any way? Possibly even with the terrain texture.
Thanks in advance.
Hi @Radu_Bitere,
You can drape the terrain imagery over OSM buildings - this post explains how.
If you’re interested in procedurally adding detail on the sides, I’ve been experimenting a little with a window material - you can read more here. You can edit tileset materials like you would other materials in Unreal.
Hope this helps,
Alex
Thank you for you reply. It seems to somewhat work, but the textures are very low res, even when I modify the max texture size and max screen space…
Hi @Radu_Bitere,
It’s currently not possible to make the texture sharper beyond what you can get with the Max SSE and Max Texture Size properties. You can read more about why here.
-Alex
Okay, thank you!
Cesium reportedly supports CityGml
ref: 3D Buildings – Cesium
You can use GDAL to convert OSM to CityGml.