Point Clouds Tiler

Hello! I have some questions about Point Clouds Tiler.

  1. If I want use that tool localy, for render my point cloud from local file, will i get different perfomance than render from server?
  2. Do i can use that tool from c++ code in unreal engine project?
  3. Does that tool include draco compression if i will use it locally?
  4. Do you have in plans for the future supporting .e57 files by that tool?