I´m trying to build for quest 3 but I am getting some weird artifacts on the left eye, I believe it is the Cesium watermark, as I don´t see it on the build but I do see it on the Editor.
is there anything we can do to remove this or render it correctly?
Also, the performance is pretty low, I am just rendering 2 tiles using Google Photorealistic 3D Tiles but I am getting under 50 FPS, Are there some specific settings for Quest when using Unity? I noticed a guide for building for Quest with Unreal but not for unity.