Render Terrain Failed

I used Dynamic Pawn To Explore Globe,
But if I dont use Node “Set Georeference Origin Longitude Latitude Height” and Move To Back
I Cant Saw Globe Terrain Render.

I believe this is the same issue as described here. The CesiumSunSky actor is inaccurate when you’re far from the georeference origin, but repositioning the georeference origin closer to the user can mitigate this error.

In the upcoming release, we are including substantial changes to the georeferencing system in Cesium for Unreal. This issue should be addressed by these changes, but please let us know if it continues to appear after the next release.