Relocate georeferencing center runtime?


In Unreal 5 the new large world origin helps a lot with Cesium globe. But when Lumen Raytracing is enabled, we still get rendering artifacts if geocentering is very far from where the camera has travelled.

Is there a way to make Cesium plugin automatically relocate the georeferencing near to the current camera if camera has gone far (>50km) from current georeferencing center?

Hi @v12424124_34,

There’s nothing like that built in, but you could probably implement that logic yourself in Blueprints pretty easily.


Thanks! We will try.

This is what the bug looks like, it occurs mostly in reflections:

Right after “Place georeference origin here” click it’s cured: