Hi. Using Cesium on UE4 27.1 I am trying to create a sort of top down, RTS style application using the provided Dynamic Pawn. For this example lets say I start over Salt Lake City, Utah, with an altitude of 80,000 which is where my georeference is. Now as I pan east or west as you would do In something like google maps/earth/etc., my altitude increases as I move away from georeference, or decreases back to the initial 80000 the closer I return to it. Ideally I would like the altitude of the Dynamic Pawn to remain at 80000 (or whatever current level it is at) and only have the lat/lon change based on panning direction.
If I go to a different part of the world (e.g., Brazil), with my georeference still over Salt Lake City, then the east and west panning turns into an almost north and south panning instead, which is not at all what I want. Does this have to do with my georeference being where it is versus where my dynamic pawn is?
I am also trying to calculate the speed of panning based on altitude, with closer to the Earth being slower and further away faster, but that also is inconsistent at different heights/arbitrary locations in the world (again with the georeference still over Salt Lake City)