[SOLVED] Deck.gl (composite?) rendering issue

Hi,

I am encountering a strange issue where only one of two Tile3DLayers is rendering in deck.gl.

I previously resolved a similar issue by following advice from @Jason_Sobotka. However, in this case, there are no console errors.

I suspect this issue might still be related due to the problematic layer’s glb (I’ve tested it by exporting blender’s default cube, asset id: 3192266) being converted to 0composite0.b3dm (note the “composite”) by the tiling pipeline, whereas the working layer is served as 0.b3dm.

While this could be a deck.gl bug, I would greatly appreciate any insights or potential workarounds you might have.

Cheers

Looks like I’ve made two mistakes:

  1. The cube was present, but I hadn’t zoomed in sufficiently to see it.
  2. The “composite” tileset lacked a defined material. While it was displayed, it wasn’t visible due to this missing material.