Hi,
I am encountering a strange issue where only one of two Tile3DLayers
is rendering in deck.gl.
I previously resolved a similar issue by following advice from @Jason_Sobotka. However, in this case, there are no console errors.
I suspect this issue might still be related due to the problematic layer’s glb
(I’ve tested it by exporting blender’s default cube, asset id: 3192266
) being converted to 0composite0.b3dm
(note the “composite”) by the tiling pipeline, whereas the working layer is served as 0.b3dm
.
While this could be a deck.gl bug, I would greatly appreciate any insights or potential workarounds you might have.
Cheers