Space bar increases height


in ue4 how to stop increasing height when space bar is pressed during play mode? It is not on the DynamicPawn, I can not guess where it might be.


Sorry, only a short remark here for now: I think that it is currently not possible to override or change this behavior, because the DynamicPawn indirectly inherits from the Unreal DefaultPawn, for which this key/axis binding is established on the “engine level” in a way that cannot be changed later.
More generally: I started addressing this question and some of your other questions in Summary for issues related to DynamicPawn and GlobeAwareDefaultPawn · Issue #570 · CesiumGS/cesium-unreal · GitHub - maybe we can sort some of these things for one of the upcoming releases.