Hi,
in ue4 how to stop increasing height when space bar is pressed during play mode? It is not on the DynamicPawn, I can not guess where it might be.
Best,
Dimitris
Hi,
in ue4 how to stop increasing height when space bar is pressed during play mode? It is not on the DynamicPawn, I can not guess where it might be.
Best,
Dimitris
Sorry, only a short remark here for now: I think that it is currently not possible to override or change this behavior, because the DynamicPawn
indirectly inherits from the Unreal DefaultPawn
, for which this key/axis binding is established on the “engine level” in a way that cannot be changed later.
More generally: I started addressing this question and some of your other questions in Summary for issues related to DynamicPawn and GlobeAwareDefaultPawn · Issue #570 · CesiumGS/cesium-unreal · GitHub - maybe we can sort some of these things for one of the upcoming releases.
I am having the same problem in Unity. When I enter text into an input field, it increases the height. Is there a solution for this?
EDIT: Sorry, I thought that this still referred to Unreal. So the following is obsolete (but Kevin linked to the relevant answer below)
I think that the underlying root cause of this specific issue - namely, that GlobeAwareDefaultPawn
inherits from DefaultPawn
, including the mapping of the space key to DefaultPawn_MoveUp
- is still present in the current releases. Maybe @Kevin_Ring knows whether it is considered to change this, or whether there is a workaround for this issue.
@zardtomcat’s question is about Unity, and Janine just answered it here: