Space bar increases height

Hi,

in ue4 how to stop increasing height when space bar is pressed during play mode? It is not on the DynamicPawn, I can not guess where it might be.

Best,
Dimitris

Sorry, only a short remark here for now: I think that it is currently not possible to override or change this behavior, because the DynamicPawn indirectly inherits from the Unreal DefaultPawn, for which this key/axis binding is established on the “engine level” in a way that cannot be changed later.
More generally: I started addressing this question and some of your other questions in Summary for issues related to DynamicPawn and GlobeAwareDefaultPawn · Issue #570 · CesiumGS/cesium-unreal · GitHub - maybe we can sort some of these things for one of the upcoming releases.

I am having the same problem in Unity. When I enter text into an input field, it increases the height. Is there a solution for this?

EDIT: Sorry, I thought that this still referred to Unreal. So the following is obsolete (but Kevin linked to the relevant answer below)

I think that the underlying root cause of this specific issue - namely, that GlobeAwareDefaultPawn inherits from DefaultPawn, including the mapping of the space key to DefaultPawn_MoveUp - is still present in the current releases. Maybe @Kevin_Ring knows whether it is considered to change this, or whether there is a workaround for this issue.

@zardtomcat’s question is about Unity, and Janine just answered it here: