Different game engines have established user friendly metadata API to optimize the exploitation of what Cesium has been designed to empower users.
Godot for Cesium is a new addition to the family of Cesium values for the worldwide users.
It would be prudent that there are guidelines how:
[1] What are the minimum first stage exposure of Metadata API
which are the minimum API that would allow visualiation in Edit mode (e.g. in Godot)
[2] Which are the next level beyond the basic Metadata API for users to be aware of location, surrounding buildings and their attributes and street etc.
[3] What are the bleeding edge advanced Metadata API that are being developed by more matured game engines e.g. Unreal in exploiting the API
=> We need these guidelines so we can evaluate if the path of Godot for cesium development is on the right track serving Godot communities as was the vision of allocating grant and resources for making Cesium available (urgently) to the Godot communities.
I value any developers from other game engines e.g. Unreal and Unity for sharing your experience.
What should users from Unity and Unreal expect these API in Godot.