Terrain does not appear and errors

I have installed Cesium for Unreal 5.6 on Windows and followed the Quickstart tutorial.
At Step 5: Create a globe, nothing happens for me. The tutorial says: “Terrain will appear in the level.”
But that doesn’t happen.
So I checked the Output Log to see if there were any errors. And indeed, there are some. Now I don’t know if these issues are related.

LogClass: Error: BoolProperty FCesiumGeocoderServiceAttribution::bShowOnScreen is not initialized properly. Module:CesiumRuntime File:Public/CesiumGeocoderServiceBlueprintLibrary.h
LogClass: Error: StructProperty FCesiumGeocoderServiceFeature::LongitudeLatitudeHeight is not initialized properly. Module:CesiumRuntime File:Public/CesiumGeocoderServiceBlueprintLibrary.h
LogClass: Display: 2 Uninitialized script struct members found including 0 object properties
LogTextureGraph: Warning: serialize Var v-1<0x00000000>: NOT FOUND for None
LogAutomationTest: Error: Condition failed
LogAutomationTest: Error: Condition failed
LogAutomationTest: Error: LogClass: BoolProperty FCesiumGeocoderServiceAttribution::bShowOnScreen is not initialized properly. Module:CesiumRuntime File:Public/CesiumGeocoderServiceBlueprintLibrary.h
LogAutomationTest: Error: LogClass: StructProperty FCesiumGeocoderServiceFeature::LongitudeLatitudeHeight is not initialized properly. Module:CesiumRuntime File:Public/CesiumGeocoderServiceBlueprintLibrary.h

@CAI_AI Thanks for the question! This user encountered a similar issue to yours: Tilesets not appearing even after getting AWS Cert. It appears that issue was related to the “Realtime” checkbox defaulting to false. You might want to try going through the debugging steps in the thread to see if any of the solutions work for you.