We are trying to render geography at high resolution. I have been able to clip the area down, but when I shrink it to less than 5x5, the entire tileset turns black. Is this a bug or is there a way to resolve this issue?
If you’re using the built-in render pipeline, this is a known issue that is inherent to Unity that we can’t really fix.
But if you’re not using built-in, then how are you scaling the tileset? The
Scale property on the
CesiumGeoreference has higher precision than a
Transform, so maybe that will produce better results.