UE5.5 Georeference for each multiple levels crash when open the level

I have multiple level persistent. Do I need to create each Georeference for each level or there is a best way to this? Because if I create each for each level. I got this crash whenever I try to open other level.

Fatal error: [File:D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\EditorServer.cpp] [Line: 1934]
World Memory Leaks: 8 leaks objects and packages. See The output above.

Hi @Yogi_Septiargy, welcome to the community!

Every tileset needs to resolve to a CesiumGeoreference – if one isn’t present, it will create one at runtime. I’m not sure how that interacts with multiple persistent levels, but it is possible for a tileset to resolve to an existing CesiumGeoreference.

Either way, we don’t want the plugin to crash for any georeference setup. Can you walk us through how you built your level so that we can reproduce this crash?