Using Cesium3DTileset as a vegetation layer (or splat map)

Hello,

Let’s assume that I have a raster asset that represent the vegetation cover of my terrain: green where there is some vegetation, and transparent elsewhere.

Do you think it would be possible to load this asset with Cesium3DTileset, and to use it not to display it ‘as is’ but to spawn vegetation where the layer is not transparent?

Thanks!