I am using Cesium for Unity, and I would like to ensure that my loading screen is removed as soon as the buildings are fully loaded. This way, users won’t have to wait for the buildings to load. How can I determine when the buildings have finished loading?
Hello, there is a function called ComputeLoadProgress() on Cesium3DTileset that you can use.
You can tell that the tileset is completely loaded if the load progress is 100% and doesn’t change after a while.