Ways to flatten terrain

Hi all,

Is there a possibility / way to ‘flatten’ the Cesium terrain, whereas it looks like a google maps interface, rather than a 3D polygon world. Maybe there is a tileset api link to do that?


Hi @Fannollost,

Cesium for Unity specializes in 3D geospatial, and provides tools for building applications around a full-scale, accurate 3D globe. Currently we don’t provide out-of-the-box functionality for 2D maps, but it would help to know what use case you have so we could try to suggest workarounds.

One workaround I could think of is using the CesiumTileExcluder to cull the world to a rectangular area. Then, you could use theoretically use a material that flattens the vertices to the same y-value. But I’m not sure if this is what you’re looking for. :sweat_smile:

Maybe too simple a solution… point the camera straight down and make the field of view really narrow?

(still in 3D space but looks 2D?)

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