maximumScreenSpaceError shouldn’t need to be set as low as 1, (see the explanation on how screen space error relates to your tileset in the 3D Tiles Spec). Can you try omitting that property, or setting it to a higher value like 16?
It could have to do with the bounding box of the tiles as well. The size of that is used along with the geometric error to claculate the Screen Space Error introduced by the children tiles.
I suggest reading through the specification and asking if you have any questions based on that.