I took a look at assets 733822 and 733824. If there are other assets that generated some of the errors you posted earlier in this thread, please let me know, and I’ll be happy to examine those as well.
I see that asset 733822 tiled successfully in ion, and I was able to tile it on my local Windows machine using the on-premises 3D Tiling Pipeline 4.5.2 and the following command:
../tilers-win-4.5.2/bin/3d-buildings-tiler -I CityGML -i ../_gml/733822 -o ../_tilesets/733822
You should be able to view the asset in your ion dashboard.
When you received the error
Invalid spatial reference system, was that for the source data for asset 733822?
As a test, I would recommend following the instructions under Using the tiler at the top of
3DBuildingsTiler.pdf, which came with the on-premises 3D Tiling Pipeline. Attempting to run the tiler on the included sample data will help us determine if the problem is related to the data or your local environment.
Please be sure to download and install both Visual C++ Redistributables, as noted in the document, if you have not already done so.
It is a similar case with asset 733824: I see that the tiling job completed successfully in ion, and I was able to tile it on my Windows machine using the command below.
../tilers-win-4.5.2/bin/terrain-tiler -i ../_img/733824/*.img -o ../_tilesets/733824
For this one, it would be helpful if you could follow the instructions at the top of
TerrainTiler.pdf to download the sample data and attempt to tile it, similar to the above CityGML case. Please let us know the result.
These cases lead me to believe that there is some key difference in your local environment. We will do our best to determine what it may be. As a starting point, please let us know if you are able to successfully tile the sample data.