Hey, I was wondering if your roadmap includes generating splat maps using image segmentation of the texture which is applied to Cesium world terrain. This is the kind of thing that Microsoft flight simulator did. There is a post about it in unreal forums as well by someone who recreated it on a smaller scale
And here is the video:
And there seems to be a plugin in development called UnrealWild which is doing the same as well: https://unrealwild.com/
I think this is a much-needed feature (along with adding bathymetric data for ocean depths) that would immediately make the globe far better because we will be able to paint foliage and trees and rocks etc on matching textures.