Issue with Fabric Delegate

New to Omniverse but have use Cesium in Unreal for a few years. If I create a scene and animate some cameras in the sequencer it renders fine. Now if I enable Cesium extensions restart Composer and also enable Fabric Delegate when asked. When I go and hit render the perspective changes and saves out a color. If I reopen the same project with cesium enabled and do not enable Fabric Delegate. I can still render out frames but no Cesium backdrop.
Should the setting in Fabric Scene Delegate be adjusted? Or is there a Cesium scene setting that should be adjusted? Is there a sample scene where Cesium is rendering in Composer and that I can look at to see what the differents are?

I’m using Composer 2023.2.5, Cesium for omniverse V0.21.0, Cesium for Omniverse USD plugins v0.5.0

This sounds like the same issue encountered here.

There are some bugs in Omniverse that are only present with Fabric Scene delegate enabled. As with the post I linked above, I’ve seen these with playing back animation from the sequencer.

Unfortunately I am not aware of any work around, though I have previously animated cameras by keyframing transforms without issue so it’s certainly been possible in the past. It may also be worthwhile reaching out to NVIDIA via their support network for more assistance, as Fabric Scene Delegate is an omniverse specific system.

ok thanks. That is the same issue. I’ll keep looking into it.

I’m encountering the same problem.
i.e. I am using Omniverse USD Composer with the cesium plugin.
The image looks good in the viewport, but when I go to render to an image sequence on disk, they are blank.

I hope we hear of a fix or work around soon.

Thanks