I have some Unreal projects with architecture data and the third person character. Now I want to make these projects available in VR. For this I use the subsequent import of the Unreal VR template and try to store the teleporter control.
My problem is that when I walk closer to buildings with my VRPawn or other character, they disappear. The exact opposite of 3D tiles happens in VR, because it is not the distant tiles/objects that are hidden, but the objects that are actually in the character’s field of vision. What is the reason for this and what settings do I need to change so that the objects in front of the character are displayed again?
Thank you for detailed writeup. That sounds like strange behavior, and I’m not sure what could be going wrong. Could you share a video that captures this behavior?
There are two guesses I could make at the top of my head:
Perhaps the camera used by the VR Pawn has a near clip plane that is relatively far out. Does adjusting it make a difference? Unfortunately I don’t have the Blueprint on hand, but I hope it’s exposed somewhere on the pawn.
Do you by any chance have multiple cameras in the scene? I’m not familiar with the VR Pawn, but perhaps it uses multiple cameras (one for each eye)?
By default, the Cesium Camera Manager handles a single main camera that it searches for at runtime. I would prefer to troubleshoot it as-is, but as a last resort, it might help to add an explicit second camera to the Cesium Camera Manager, like so.