I haven’t played much with the Procedural Content Generation stuff yet, so I don’t know.
In what way is the spline version not working? Any theories about what’s wrong?
The tricky thing with 3D Tiles, of course, is that they change (and even disappear entirely) based on the camera view. Beyond that, though, they should be relatively normal static meshes. Prior to version 1.28.0, they would have a negative scale (due to glTF being right-handed and Unreal being left-handed), which could cause some subtle problems. But that has been fixed in the version released this week.
Thanks Kevin.
I think a way to sample the cesium 3d tile surface so I can project onto is the way to go. I just haven’t got anything to work yet. Attempted to sample the entire 3d tileset, but that ends badly