Perfect tool for getting photogrammetry and testing

Update on performance in the expectation that this data may become publicly available in the future.

Kevin you were right by suggesting sticking with a single LOD. By selecting only one, highest, LOD (sliders both to the right), It cuts the render time down significantly, to the point where it becomes a usable model for interaction in Unreal 5. Neither Unreal nor ion cause the model to visibly snap to different LODs on approach, but the area size I care about is small enough that it can perform fine. Did not notice performance or visual difference between 3D Model Asset and 3d Tile Asset btw. When I circle back to the data capture side of things, I’ll take the approved API approach and hopefully come up with a more longterm legitimate solution. Thanks again to Kevin for assistance.