Does anyone know what these “particle” looking things are on the terrain?
They are easier to see if the lighting is turned off.
During runtime it give the terrain a sparkly effect.
Does anyone know what these “particle” looking things are on the terrain?
They are easier to see if the lighting is turned off.
During runtime it give the terrain a sparkly effect.
Hi @Thomas_Ward,
I believe this is a known issue that we are tracking on Github. The “sparkling” has to do with some LOD dithering that isn’t quite working at the highest level of detail.
Could you try this workaround here and see if it works for you? It involves removing the dithering effect from the tileset material. Let us know how it goes!
Hi Janine,
Thank you. This fixed the sparkling effect on the terrain.